![]() ![]() Before each level gamers see movie footage from LOTR: Fellowship of the Ring and LOTR: The Two Towers, which the developers then perfectly modeled and choreographed into in-game cutscenes. ![]() ![]() The best example is in the telling of the story. It's risen to the same quality level, set forth by Director Peter Jackson and crew, and in doing so has created a cleanly designed game, a beautifully dark and accurate game steeped in Middle-earth foliage, and one that's heavily invested in the movie's resources, integrating movie and gameplay like few games have done before. Not to take away anything from EA or Stormfront, but in many ways EA has take its production cue from New Line Cinema. But it's clearly still a heavy hack-and-slash-a-thon if ever there was one. That one is an action-adventure game, while EA, partnering with Stormfront Studios, has assuredly created a visceral, high-action beat-'em-up that hugs closely to the concept of Golden Axe, yet layers the game with options, rewards, multiple playable characters, and a progressive combat system. Presentation EA's game Lord of the Rings: The Two Towers is based on the movie, which is different than the Universal Interactive game, based on the J.R.R.
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